I think most of WoW's gameplay issues come from supporting the huge scale of players they have. They need to provide an enjoyable gaming experience for all types of players, including the 5 hours a week casual player to the 40+ hours a week since release hardcore player. Some of the grinding that's become necessary is likely legacy from what was top-level content a few years back. They could allow newer players to skip the BRD/Scholo/Strat/LBRS/UBRS grind, but the long-term dedicated players would resent that, and it would make for substantial crowding at the top.
As for PvP, you have the same effect there as well with some people PvPing for hours every day. You need to reward that kind of dedication, even if someone who is a little more skillful but doesn't play as much is harmed by it.
Balancing MMORPGs is the hardest part of the design. (Note the absence of new classes in the first expansion)
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Date: 2006-04-20 04:14 pm (UTC)As for PvP, you have the same effect there as well with some people PvPing for hours every day. You need to reward that kind of dedication, even if someone who is a little more skillful but doesn't play as much is harmed by it.
Balancing MMORPGs is the hardest part of the design. (Note the absence of new classes in the first expansion)